1) Is your character a spirit? Yes, absolutely! Dezel is a seraph, so he can't be seen by people who don't have senses. Fun times.
2) Does your character have a high spiritual sense? Yep. Seraphim can extend 'blessings' to areas and people, which is like leaving their personal signature and keeping it pure of malevolence/bad energy. This is important because Dezel's power is so strong it actually has the opposite effect, and can bring misfortune if he isn't careful (i.e. even if he's like 'that guy is kind of a jerk' BAM SUDDENLY THAT GUY A MONSTER, GOOD FUCKING JOB.) In-game, his blessing only really extends to Sorey (who has his own domain), and the SS Golden since he's living there.
3) Are you comfortable with Rei getting a read on your character should they meet in person? You can read whatever you want! Here are some things of note: Dezel has a lot of guilt over his power and a lot of self-loathing/hatred, but plot macguffin means he's pure of spirit. He's a wind elemental, and he's also blind. In order to see he 'reads the wind', which means things get touched by drafts even in closed spaces so he can tell what's going on.
Dezel
2) Does your character have a high spiritual sense? Yep. Seraphim can extend 'blessings' to areas and people, which is like leaving their personal signature and keeping it pure of malevolence/bad energy. This is important because Dezel's power is so strong it actually has the opposite effect, and can bring misfortune if he isn't careful (i.e. even if he's like 'that guy is kind of a jerk' BAM SUDDENLY THAT GUY A MONSTER, GOOD FUCKING JOB.) In-game, his blessing only really extends to Sorey (who has his own domain), and the SS Golden since he's living there.
3) Are you comfortable with Rei getting a read on your character should they meet in person? You can read whatever you want! Here are some things of note: Dezel has a lot of guilt over his power and a lot of self-loathing/hatred, but plot macguffin means he's pure of spirit. He's a wind elemental, and he's also blind. In order to see he 'reads the wind', which means things get touched by drafts even in closed spaces so he can tell what's going on.